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By Helynna Lin and Tommy MacNeil, VI Form
Math Modeling: Protein Bars Ranking Project
Click HERE to read Tommy and Helynna’s math modeling writeup report and analysis of which protein bars are the best. They considered nutrition facts and developed a formula that “scored” each bar on its ability to help someone effectively gain muscle mass.
By Hannah Hassara, Katherine Gao, Kennedy Petties, Ryan Yang, Mary Flathers, Nathan Laudani, Cecily Bradley, David Ragone, Caitlin Lochhead, Teresa Meyer, and Steven Sinchi, V Form
How the Adolescent Brain Works: In Annotated Diagrams
Editor’s Note: In the culminating assignment of the Biology 30 unit on Learning and the Brain, the students created Annotated Diagrams of their brains and how their brains learn new information. An Annotated Diagram is a formal sketchnote that aims to demonstrate understanding of the information by demonstrating how the information was processed. The following question was posed: “How might the fact that you are an adolescent help you craft learning strategies that work for you and are effective?”
Scroll down for large images of the Annotated Diagrams. (more…)
By Emily Taylor, IV Form
Are Year-Round Islands Off the Coast of Maine Economically Sustainable?
Editor’s Note: Emily created this presentation while attending the Waynflete Sustainable Ocean Studies Summer Camp through partial funding from The Matthews Fund. (For better clarity images, click here for Google Slide presentation)
By Amy Wang, V Form
Constructing a Flowchart in Biology
Editor’s Note: The following description of the assignment provided by Ms. Kimberly Berndt, STEM Faculty–
It can be challenging to understand the complex physiological mechanisms and pathways we explore in Biology. One effective strategy to synthesize, organize, and review information is through visual thinking. We employ visual thinking in a number of ways. In this assignment, students were charged with constructing a flowchart to illustrate their current understanding of how carbohydrates are metabolized.
An effective flowchart takes a complex process and simplifies it in a manner that makes the information more accessible. Flowcharts can be found in many Biology textbooks for this reason. However, the process of constructing a flowchart can be an even more effective tool for learning. Constructing a flowchart requires multiple intellectual tasks. (more…)
By Gillian Yue, VI Form
Unity based Top-Down Shooter Game: Design and Development
I’ve always been interested in video games since I was a child. To me, playing games was never just entertainment; it was also a special artistic experience. While art can be presented in many forms, visually, auditorily or written down, video games are often a combination of different forms, as they need to contain graphics, sounds, and storylines.
This summer, through the Class of ’68 Grant, I worked on an independent game project for the iOS platform, a simple space-shooter-style game with a small variation: instead of simply shooting “bullets”, the player first collects the bullets by tapping on the randomly code-generated paintballs. I chose to work on this project because I’ve always enjoyed playing Space-Shooting games, and I wondered if I had the ability to create something similar. The bulk of the programming was facilitated by the game engine Unity3d, whereas the graphics and audio used in the game were created respectively in Photoshop and Garageband. So far, I’ve had the time to complete the basic structure and logic of the game, with a few characters, background and soundtracks, and I plan to add more artistic components as my project progresses. (more…)
By Izzy Kim, VI Form
Penny the Penguin: Parents’ Best Helper!
This summer, I attended a tech + business program at MIT called LaunchX, formerly
known as MIT Launch. I was admitted as a “hacker,” with my specialities in app development and virtual reality. The ultimate goal of the camp was to create a start-up and pitch the business idea in four weeks. I worked with three other students and together we co-founded Ami. Ami has an ambitious vision of “keeping kids happy and healthy,” and we are taking a first shot at our vision with our pilot product Penny the Penguin. On the outside, Penny might seem like any other penguin plush. Yet, Penny is a kid’s best buddy and the parent’s best helper: Penny can speak parent-crafted messages through a phone-connected bluetooth speaker. Through these messages, children will adopt healthy habits, and parents will find parenting less of a difficulty and more of a joy. Busy parents who accidentally forget to remind kids to “brush their teeth” or “wash their hands” can simply set up a reminder on our accompanying app to have a message played specific times. We tested our products on families living in the greater Boston (more…)